Testing some of the new features and models recently integrated in the game, including colored weapon trails/explosions!
Recently been working with Kirk Markarian to come up with some new music for TankShot Commandos. Additionally, I just integrated a new conveyor belt model from Richard Schmidbauer, as well as some new cactus models and rocks for desert levels.
I’m still working on random item generation, but getting close to having a working networked prototype for getting random items from a crate with randomized damage, energy cost, color, and other attributes.
Finally, all four chassis are integrated into the game. Each chassis has its own stats for health, energy, movement speed, drift, etc. In addition, I’ve added more aesthetic doodads to the game and changed the territory point model, some of which can be seen here. I will be adding even more variety to the levels next, as well as focusing on improving the look and feel of the game. After that I will be working on random weapon generation. More to come soon.
After testing with a group of 6 people a couple weeks ago, I have been fixing various bugs and refactoring some of the networking code for the game. Lots to do still, but progress is being made. New tank models coming soon as well!
After lots of late nights over the last week, I have a working version of a traditional Territories VS game mode. Hopefully I will get to test some of these new game modes this weekend with some friends.
The next items on my list will be the networking and database systems in the game that need a decent amount of work.
I’ve been working on making fixes to the existing game modes (CTF, and TDM), and also added a new game mode that is similar to CTF (above gif), but doesn’t have a name yet. More details to come.