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Plasma Shot

This is the plasma shot, it moves at high speed, and does large amounts of damage, but takes a long time to recharge in between shots.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Tank Factory

This is the first building that I’ve implemented in the Unity 5 version of TankShot. The tank factory creates basic rocket tanks every 10 seconds.

By |March 12th, 2016|Creative, Design, Development, Gameplay, Level Generation|0 Comments

Flamethrower Tank

This is an AI tank that runs around trying to burn you with a flamethrower.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Gameplay Updates

There are a ton of new weapons, enemies, and features that I’ve recently implemented. Here is a small sample of some of the new stuff. This is the Repel Bubble equipment; it will repel projectiles away from the player if they are close enough.

By |March 12th, 2016|Creative, Development, Gameplay|0 Comments

Updated Tank Model

Here are some images of the new tank model, courtesy of VisionVortex.

By |February 7th, 2016|Creative, Design|0 Comments

Title Screen Update

I’ve been doing quite a bit of work on the UI for TankShot, here is an example. This is the current incarnation of the title screen.

By |February 7th, 2016|Creative, Design, Development|0 Comments

Doors that Require Keys

This is an example of a door that has been blocked by an obstacle that requires a key to get through. The color of the door corresponds to the key needed to open it.

By |December 27th, 2015|Creative, Design, Development, Gameplay, Level Generation|0 Comments

Keys

Just a taste of what the keys look like in their current state. The model is destined to change at some point, probably being replaced by a keycard, circuitboard, or something similar. Different colored keys open different colored doors.

By |December 27th, 2015|Creative, Design, Development, Gameplay, Level Generation|0 Comments

More Unity 5 Gameplay

Here is another gameplay example. The level graphics, inventory graphics, as well as some of the weapon mechanics have been changed. I also re-integrated keys, a rough minimap, and ai turrets. More posts to come this weekend.

By |December 5th, 2015|Design, Development, Gameplay, Videos|0 Comments

Unity 5

Here is an example of what the game looks like at this point in the move from Unity 4 to 5.

By |November 28th, 2015|Creative, Design, Development, Gameplay, Videos|0 Comments