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New Environment Integrated

This gif showcases the new updates to the procedurally generated environment. @visionvortex created the models and textures for the walls.

By |August 22nd, 2016|Creative, Design, Development, Gameplay|0 Comments

More Gameplay From a New Build

This is more gameplay footage from TankShot Commandos. Currently I’m working on cleaning up the project repository, upgrading models and graphics, and adding the player classes. In addition, the player inventory now stores items on the server and pulls them down, allowing the player to choose what weapons to use when they get in the game.

By |June 18th, 2016|Creative, Design, Development, Gameplay|0 Comments

MIRV

This is the MIRV rocket. It’s an equipment item that goes up in the air over where the player clicks, and then splits into multiple rockets that rain down simultaneously.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Plasma Shot

This is the plasma shot, it moves at high speed, and does large amounts of damage, but takes a long time to recharge in between shots.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Tank Factory

This is the first building that I’ve implemented in the Unity 5 version of TankShot. The tank factory creates basic rocket tanks every 10 seconds.

By |March 12th, 2016|Creative, Design, Development, Gameplay, Level Generation|0 Comments

Flamethrower Tank

This is an AI tank that runs around trying to burn you with a flamethrower.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Gameplay Updates

There are a ton of new weapons, enemies, and features that I’ve recently implemented. Here is a small sample of some of the new stuff. This is the Repel Bubble equipment; it will repel projectiles away from the player if they are close enough.

By |March 12th, 2016|Creative, Development, Gameplay|0 Comments

Updated Tank Model

Here are some images of the new tank model, courtesy of VisionVortex.

By |February 7th, 2016|Creative, Design|0 Comments

Title Screen Update

I’ve been doing quite a bit of work on the UI for TankShot, here is an example. This is the current incarnation of the title screen.

By |February 7th, 2016|Creative, Design, Development|0 Comments

Doors that Require Keys

This is an example of a door that has been blocked by an obstacle that requires a key to get through. The color of the door corresponds to the key needed to open it.

By |December 27th, 2015|Creative, Design, Development, Gameplay, Level Generation|0 Comments