New Explosive Tank Models



Thanks to Richard Schmidbauer, I now have some new explosive tank models to replace the existing explosive barrels in the game that looked a bit out of place. I still need to update the explosion particle effects for the new models, but it’s coming along!

By | 2017-12-26T16:45:15+00:00 November 11th, 2017|Uncategorized|0 Comments

Title Music & Conveyor Belts

Recently been working with Kirk Markarian to come up with some new music for TankShot Commandos. Additionally, I just integrated a new conveyor belt model from Richard Schmidbauer, as well as some new cactus models and rocks for desert levels.

I’m still working on random item generation, but getting close to having a working networked prototype for getting random items from a crate with randomized damage, energy cost, color, and other attributes.

By | 2017-10-20T21:30:33+00:00 October 20th, 2017|Creative, Design, Development, Gameplay|0 Comments

Tank Chassis

Finally, all four chassis are integrated into the game. Each chassis has its own stats for health, energy, movement speed, drift, etc. In addition, I’ve added more aesthetic doodads to the game and changed the territory point model, some of which can be seen here. I will be adding even more variety to the levels next, as well as focusing on improving the look and feel of the game. After that I will be working on random weapon generation. More to come soon.

By | 2017-12-26T16:45:15+00:00 October 8th, 2017|Creative, Design, Development, Gameplay|0 Comments

Territories Update

After lots of late nights over the last week, I have a working version of a traditional Territories VS game mode. Hopefully I will get to test some of these new game modes this weekend with some friends.

The next items on my list will be the networking and database systems in the game that need a decent amount of work.

By | 2017-12-26T16:45:15+00:00 July 29th, 2017|Creative, Design, Development, Gameplay|1 Comment