Added a basic zoom using the mouse wheel to zoom in and out by scrolling up and down. Also added a reset camera on mouse wheel press. Next, I’ll add smooth transitions between zoom levels.
I’ve also added another ultimate ability; an Artillery Strike. In the future there will be a flare that shoots over to the spot where the player clicked to initiate a strike, and there will be a second or two delay before the artillery comes in. I’m also considering spacing out the artillery shots a little bit instead of having them drop all at once.
Spent a while the last few days working on the ultimate ability system. Here we have two different ultimate prototypes; SuperHeal and MIRV. SuperHeal instantly heals all players on your team to full health/shield. MIRV is a big rocket that splits into many smaller rockets in a circle. More ultimates will be integrated soon!