More gameplay footage of the new environment.
Here is another gameplay example. The level graphics, inventory graphics, as well as some of the weapon mechanics have been changed. I also re-integrated keys, a rough minimap, and ai turrets. More posts to come this weekend.
Here is an example of what the game looks like at this point in the move from Unity 4 to 5.
Here’s an example of some level generation in the Unity editor. I’m using Unity Editor Gizmos to draw the representation of the level out. The green square represents the start point, and the red square represents the boss room. The lines represent the paths through the level, and white dots mark the main path through the level from the start to the boss room. There are also some rectangles along the paths that represent locked doors.