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Phase Jump

The phase jump is a secondary weapon that can be used to teleport short distances in front of you.

By |December 17th, 2016|Creative, Development, Gameplay|0 Comments

Charge Shot

This is a preview of what the charge shot primary weapon looks like. Players can hold down the mouse button to charge the shot so it does more damage when the mouse is released.

By |December 17th, 2016|Creative, Development, Gameplay|0 Comments

Level Checkpoints

I’ve recently added checkpoints spaced out between the rooms of the level. This allows players to move around more quickly during the later parts of the level when they are trying to complete objectives before fighting a boss.

By |October 14th, 2016|Creative, Design, Development, Gameplay, Level Generation|0 Comments

New Environment Integrated

This gif showcases the new updates to the procedurally generated environment. @visionvortex created the models and textures for the walls.

By |August 22nd, 2016|Creative, Design, Development, Gameplay|0 Comments

More Gameplay From a New Build

This is more gameplay footage from TankShot Commandos. Currently I’m working on cleaning up the project repository, upgrading models and graphics, and adding the player classes. In addition, the player inventory now stores items on the server and pulls them down, allowing the player to choose what weapons to use when they get in the game.

By |June 18th, 2016|Creative, Design, Development, Gameplay|0 Comments

MIRV

This is the MIRV rocket. It’s an equipment item that goes up in the air over where the player clicks, and then splits into multiple rockets that rain down simultaneously.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Plasma Shot

This is the plasma shot, it moves at high speed, and does large amounts of damage, but takes a long time to recharge in between shots.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Tank Factory

This is the first building that I’ve implemented in the Unity 5 version of TankShot. The tank factory creates basic rocket tanks every 10 seconds.

By |March 12th, 2016|Creative, Design, Development, Gameplay, Level Generation|0 Comments

Flamethrower Tank

This is an AI tank that runs around trying to burn you with a flamethrower.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments

Gameplay Updates

There are a ton of new weapons, enemies, and features that I’ve recently implemented. Here is a small sample of some of the new stuff. This is the Repel Bubble equipment; it will repel projectiles away from the player if they are close enough.

By |March 12th, 2016|Creative, Development, Gameplay|0 Comments