­

About tankshotadmin

This author has not yet filled in any details.
So far tankshotadmin has created 23 blog entries.

Territories Update

After lots of late nights over the last week, I have a working version of a traditional Territories VS game mode. Hopefully I will get to test some of these new game modes this weekend with some friends.

The next items on my list will be the networking and database systems in the game that need a decent amount of work.

By |July 29th, 2017|Creative, Design, Development, Gameplay|0 Comments

New VS Gametype

I’ve been working on making fixes to the existing game modes (CTF, and TDM), and also added a new game mode that is similar to CTF (above gif), but doesn’t have a name yet. More details to come.

By |July 21st, 2017|Uncategorized|0 Comments

Capture the Flag Update

I know it’s been forever since my last post, but I’m still working hard on this game and I wanted to share some of my progress. I just finished integrating the framework for a VS mode in the game (as well as a wave defense mode), and added two VS game types; Capture the Flag, and Team Deathmatch. The above gif shows the flags being picked up and captured. I have also started balancing the weapons in the game after a recent test with a small group of people. Many fixes and adjustments are coming, and I plan on adding a few more game types in the coming weeks. New tank models are also on the way from Richard, with more to come soon.

By |July 10th, 2017|Creative, Design, Development, Gameplay|0 Comments

Phase Jump

The phase jump is a secondary weapon that can be used to teleport short distances in front of you.

By |December 17th, 2016|Creative, Development, Gameplay|0 Comments

Charge Shot

This is a preview of what the charge shot primary weapon looks like. Players can hold down the mouse button to charge the shot so it does more damage when the mouse is released.

By |December 17th, 2016|Creative, Development, Gameplay|0 Comments

Level Checkpoints

I’ve recently added checkpoints spaced out between the rooms of the level. This allows players to move around more quickly during the later parts of the level when they are trying to complete objectives before fighting a boss.

By |October 14th, 2016|Creative, Design, Development, Gameplay, Level Generation|0 Comments

Some Gameplay in the New Environment

More gameplay footage of the new environment.

By |August 27th, 2016|Development, Gameplay, Videos|0 Comments

New Environment Integrated

This gif showcases the new updates to the procedurally generated environment. @visionvortex created the models and textures for the walls.

By |August 22nd, 2016|Creative, Design, Development, Gameplay|0 Comments

More Gameplay From a New Build

This is more gameplay footage from TankShot Commandos. Currently I’m working on cleaning up the project repository, upgrading models and graphics, and adding the player classes. In addition, the player inventory now stores items on the server and pulls them down, allowing the player to choose what weapons to use when they get in the game.

By |June 18th, 2016|Creative, Design, Development, Gameplay|0 Comments

MIRV

This is the MIRV rocket. It’s an equipment item that goes up in the air over where the player clicks, and then splits into multiple rockets that rain down simultaneously.

By |March 12th, 2016|Creative, Design, Development, Gameplay|0 Comments